30 Replies to “Google Play Games Services Plugin Unity Tutorial”

  1. Why these github SDKs are always incomplete / broken? A very very basic thing like profile image is not supported by this SDK LOL. You can do multiplayer and video recording but not a basic thing like player's avatar is supported by this plugin. This is really amazing…

  2. why should you need this? i recently have a problem building android games. when i build it says ''failed to re-package resources, see console'' and i can't fix it!! i tried verything reinstall sdk, jdk, java itself, even unity! and it's still there! acn someone pleas help!

  3. Instructions are outdated. Current build of plugin is 0.9.27, it looks totall different and will work only on unity 5. If I install an older version, i.e. v 0.9.02, it won't work anymore. Still figuring out, how to update a project to unity 5, AND update to the curent version of the plugin ..

  4. It is working fine,but as after uploading the apk i have made the changes to integrate the google play services, so what should i do next it is saying i can publish my game,but it is not the apk which has google play service integrated…what to do,???

  5. Hi, homebrewman23. The Google Play Games button does not appear in the menu sometimes, but you can find it in the WINDOWS menu. Anyway, thanks for your tutorial. 🙂

  6. Hi, Great app i downloaded it. Can you help me with a problem i have. Always when i die and restart the level ( load the same level) it starts logging in google play services.How can i make it only once? and also when i die i have made a button to see the leaderboard but its says: "ERROR: ShowLeaderboardUI can only be called after authentication" Nice video 🙂

  7. Error 1 The type or namespace name 'NUnit' could not be found (are you missing a using directive or an assembly reference?) C:Usersfrm74_000DesktopFlappyBirdRemakeAssetsplay-games-plugin-for-unity-mastersourcePluginDev.UnitTestsGooglePlayGamesISocialPlatformPlayGamesPlatformTest.cs 17 7 UnityVS.FlappyBirdRemake.CSharp

    I am getting this error no matter what I do. I tried looking into it and someone was saying it was because my game and root folder were not the same, which I fixed and it is still giving me the error. Also even when I'm importing the nunit.framework it still gives me the error

  8. Ok, I think I understand… Social.ReportScore(score, leaderboard, (bool success) => {}); will write the score to the appropriate leaderboard.  The question I have is, how do I "read" the score from the leaderboard on startup?  In other words, if my current score is 2,300 points, the next time I start the game, I want the score to show 2,300 points.  Can you help me with this??

  9. i have done what you said and made it so it tries to login at start… but it doesnt seem to login.. like it fails… any chance you could explain the testing emails etc… 
    heres what mine looks like on the website…http://prntscr.com/6wlbsc

    the testing icon needs to be a tick but i dont know what im supposed to do :/

  10. I am completely stuck at implementing turn based games. When I test on two android devices a QuickMatch game gets started immediately and the other device creates his own "room" and does not connect. Do you have some insight into this?

  11. Please help 🙁
    When i'd like to build my game, it happened :

    Error building Player: CommandInvokationFailure: Failed to re-package resources. See the Console for details.
    C:UsersAsusDownloadsadt-bundle-windows-x86-20140702sdkbuild-tools21.1.1aapt.exe package –auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "C:/Users/Asus/Downloads/adt-bundle-windows-x86-20140702/sdk/platforms/android-20android.jar" -F bin/resources.ap_ –extra-packages com.google.example.games.basegameutils:com.google.android.gms:com.google.example.games.mainlibproj -S "D:Google_DriveUnity Projectsbreak_the_balloonTempStagingAreaandroid-librariesBaseGameUtilsres" -S "D:Google_DriveUnity Projectsbreak_the_balloonTempStagingAreaandroid-librariesgoogle-play-services_libres"

  12. Hello!
    When I would like to build the game, I have an error.
    Error building Player: Win32Exception: ApplicationName='D:Program Files (x86)Javajre7binjavac.exe', CommandLine='-bootclasspath "D:/Program Files (x86)/SDKK/adt-bundle-windows-x86_64-20131030/sdk/platforms/android-20android.jar" -d "D:USquaresTempStagingAreabinclasses" -source 1.6 -target 1.6 -encoding UTF-8 "comgoogleandroidgmsR.java" "comgoogleexamplegamesbasegameutilsR.java" "comgoogleexamplegamesmainlibprojR.java" "comlecsogamesSquaresR.java"', CurrentDirectory='D:USquaresTempStagingAreagen'

  13. I've been using this plugin for a month or so now and it works great, however it seems updating to the new google play services breaks it, What Version of Unity and Android SDK Tools / Google Play Services Library are you using?  I am trying to revert all the way back to when it was working but it doesn't seem to ever match up.

  14. Hey homebrewman23,
    I did everythng thing like you except the achievement thing as my game has no achievements. I just want to add in the gameover scene a button to log in and the achievement button to post the highscore to.
    Have a look at the game and I hope you can help me, maybe I am mising something!
    https://play.google.com/store/apps/details?id=com.SAVVU.FruityLips
    My email can be found there, Thank you in advance!!!
    Great work by the way keep it up!

Comments are closed.